Having been within the Games and Esports Industry since 1997 and recognized with the German Game Developer Award as well as winner of the European Games Award, Frank has a verifiable history of commitment to growth and expansion of businesses in both mature and emerging markets across the Asia Pacific Region, the US, and Europe. 24+ years of corporate leadership and entrepreneurship in the media, gaming and exhibition industries comes with certain expertise: Frank adepts at achieving maximum operational output with minimal resource expenditure. Frank has also consistently exceeded performance goals. Through strategy and his expertise in exhibitions and conferences (B2B, B2C), he established GDC Europe as one of the most important game industry conferences in the world and Games Convention Asia (GC Asia) as one of the main industry events in Asia.
Frank started to work in the Esports Sector in 2000 and created the first world-leading Business Platform for eSports, International Esports Conference (ESCONF), in 2004. At the end of 2004, Frank founded the German Esports Association and was elected Chairman of the German Esports Association. In 2008, he was elected as Vice President of the International Esports Federation.
Being part of an international network of senior level relationships through active participation on boards, and industry associations, Frank enjoys his position as global esports & games industry leader. He is focused on developing overall corporate growth strategies and partnerships in the areas of media, publishing, sponsorship and entertainment.